Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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This looks and sounds really rad, some changes I like more than others but overall this seems super cool and really sets Shattered PD as it's own project (even moreso than it already does!). Plus I can't be mad when a developer of a game I love continues to give such awesome content to us a decade down the line! Thankyou for all your hard work over the years.
Also I had just one question, when you overhaul the chests and mimics, will there still be a slight visual detail (mimic has a lower chest lid/lock) to be able to tell what's a mimic and what's a normal chest? I felt really awesome when I noticed it and love using it to make fights with mimics a bit more strategic if possible (without waiting for the tongue animation)
Glad to hear you like the new art! There isn't a specific plan when it comes to mimics visuals, but yes I would like to preserve the current tells in roughly the same form.