this post was submitted on 26 Aug 2024
141 points (98.0% liked)
Programming
17326 readers
162 users here now
Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!
Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.
Hope you enjoy the instance!
Rules
Rules
- Follow the programming.dev instance rules
- Keep content related to programming in some way
- If you're posting long videos try to add in some form of tldr for those who don't want to watch videos
Wormhole
Follow the wormhole through a path of communities !webdev@programming.dev
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
IMO the best way to start in a new language is to rewrite some of your previous projects in that language.
I generally start out by rewriting a couple simple 1-3 function console apps, basic leet code stuff like; palindrome, fizzbuzz, reverse an array in place, etc, and some simple unit tests for them. Then I go ahead and rewrite some of my previous projects or uni assignments in that language.
At that point I generally have a good understanding of basics and have an idea of how to approach a new project. When I got to this point in rust I then started on threading, async, why it's easy to return a String and an ordeal to return &str, etc.
Please, don’t ever use async Rust lol :( it’s so terrible to work with closure recapture. There’s really one way of structuring your code to keep the borrow checker happy and I haven’t yet found it in my projects lol.
Yeah I would also recommend avoiding async Rust as much as possible. There's really only a small number of situations where you need it - WASM, embedded (Embassy), and unfortunately most of the web ecosystem forces you to use it even if it isn't necessary for 99% of people.
Sync Rust - even multithreaded - is absolutely fantastic at protecting you from mistakes & giving an "if it compiles it works" experience. Async Rust on the other hand is full of surprising and difficult to debug footguns.