this post was submitted on 28 Aug 2024
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[–] Reggie@discuss.tchncs.de 6 points 3 weeks ago (2 children)

How tf is this a monopoly? There are other mobas you can buy, even on their own store. And if you meant steam, that's also not a monopoly, there are lots of other stores. Most just suck and are not even beginning to understand why steam has its standing.

[–] Grass@sh.itjust.works 6 points 3 weeks ago

people that don't know what words mean like to complain about those words

[–] GeneralEmergency@lemmy.world -3 points 2 weeks ago (3 children)

understand why steam has its standing.

Because they forced people who bought physical copies to download a proprietary launcher?

[–] newthrowaway20@lemmy.world 4 points 2 weeks ago (1 children)

You talking about EA? Or Ubisoft? Or Epic? Or Blizzard? Or Rockstar? Or 2K?

[–] GeneralEmergency@lemmy.world -3 points 2 weeks ago (1 children)

Valve. Keep up man, pick up on the social cues

Retail copies of half-life 2 required Steam, and that was just the beginning. I returned several physical copies of games over the years because of the Steam requirements.

[–] Mango@lemmy.world 1 points 2 weeks ago (1 children)

Oh yeah buddy. I just hate how Steam is just so inconvenient and useless. It costs so much and takes up all that space that could otherwise be the latest CoD! I would so much rather have a few hundred different profiles and logins for the few hundred games I would forget that I have!

[–] GeneralEmergency@lemmy.world -2 points 2 weeks ago

I love how you just ignored everything I said. You really showed me, I shall bow down to Lord GabeN.

[–] Belgdore@lemm.ee 2 points 2 weeks ago (1 children)

People forget that Valve was the first major player to do this.

[–] GeneralEmergency@lemmy.world 0 points 2 weeks ago

G*mers get upset when you bring it up

[–] Reggie@discuss.tchncs.de 0 points 2 weeks ago

And what has that to do with a monopoly? They forced other developers to sell their game on steam? No, over time it developed into a platform that was just more convenient in so many ways than physical copies, for gamers and developers. Steam wouldn't have taken off if it was as shitty as the launchers from ea/ubi and so on. And so what if they were the first ? Wow released in the same year and had its own proprietary launcher, so they could charge users monthly. While Steam is free and their servers are free to use. It'not like we wouldn't live in a world without proprietary launchers it it weren't for steam, we would just have shitty ones, almost exclusively. Just compare the the movie/tv-show platforms, all the same shit in different shades of brown.