this post was submitted on 29 Aug 2024
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Retargeted triple buffering to GNOME 48 instead of trying to upstream it in 47 at the last minute. Actually upstream wants it in 47 more than we do. But recent code reviews are both too numerous to resolve quickly and too destabilizing if implemented fully. So I’m not going to do that so close to release. There are still no known bugs to worry about and the distro patch for 24.10 only needs to be supported until EOL in July 2025.

https://discourse.ubuntu.com/t/desktop-team-integration-squad-updates-monday-2nd-september-2024/47587/2

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[–] GolfNovemberUniform@lemmy.ml 2 points 3 weeks ago (2 children)

I heard it creates latency so I hope it will be disabled in games and stuff like that.

[–] ramdomPTM@lemmy.world 19 points 3 weeks ago

Xaver Hugl, one of the KDE devs, wrote a wonderful post explaining triple buffering. Maybe check this out.

TL;DR (In the context of KDE Plasma) With all those changes implemented in Plasma 6.1, triple buffering on Wayland

  • is only active if KWin predicts rendering to take longer than a refresh cycle
  • doesn’t add more latency than necessary even while triple buffering is active, at least as long as render time prediction is decent
  • works independently of what GPU you have
[–] that_leaflet@lemmy.world 14 points 3 weeks ago (1 children)

Triple buffering is only active if the GPU isn't keeping up with double buffering. So it will mainly only be active for lower powered devices, like older integrated GPUs.

[–] GolfNovemberUniform@lemmy.ml 2 points 2 weeks ago (1 children)

But in games the GPU technically never keeps up.

[–] vrighter@discuss.tchncs.de 2 points 2 weeks ago (1 children)

but in games, triple buffering is the norm

[–] GolfNovemberUniform@lemmy.ml 1 points 2 weeks ago* (last edited 2 weeks ago)

Yes but usually there's an option to disable it (either in the game settings or in the GPU control panel).