this post was submitted on 01 Sep 2024
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[–] Yorick@sh.itjust.works 5 points 2 months ago (1 children)

For the mods at least, the dev interview at PAX clearly had a moment when one guy said "the possibilities of combination with civilizations switching is going to be higher, especially with the modding community adding custom civs.

But since they said a huge part of the playerbase is console, I'm guessing mods won't be using the steam workshop but the launcher so that consoles can have mods...

As for Linux support yeah I would like to hope, maybe the stats of Civ6 on the steamdeck could push them to make it compatible but if they have denuvo I doubt it...

[–] Havald@lemmy.world 7 points 2 months ago* (last edited 2 months ago) (1 children)

I'm guessing mods won't be using the steam workshop but the launcher so that consoles can have mods...

Civ 7 won't be using the 2k launcher. They announced that when they removed it from civ 6.

[–] TheOctonaut@mander.xyz -3 points 2 months ago (1 children)

lol.

What in the history of electronic entertainment makes you think that they're done with doing the shitty thing now that they stopped doing it once?

[–] kameecoding@lemmy.world 9 points 2 months ago

It was announced by them that 2k launcher wont be used for Civ 7, so that, that makes me think it wont be used