this post was submitted on 03 Sep 2024
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Gaming

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[–] teft@lemmy.world -2 points 2 months ago (3 children)

I’d like more games to be like FromSoft games. The difficulty is adjusted by what gear you have and what spells you use. None of that turning bosses into bullet sponges nonsense.

[–] IsThisAnAI@lemmy.world 7 points 2 months ago* (last edited 2 months ago) (1 children)

Just going to ignore the hundreds of levels most players need to accumulate?

Sekiro was the only one that actually respected players time. Players bitched endlessly it was too hard.

If fromsoft actually gave a shit they'd add in adjustable parry windows and iframes and that works cover 90% of the people who weren't good enough from sekiro. They won't because they love to be gatekeepers.

[–] Snowclone@lemmy.world 7 points 2 months ago

Yeah, Sekiro has a pretty adaptive way of making the game harder, if you start a replay and get rid of the charm item, you can't almost parry, it has to be precise, and if you ring the demon bell everything gets higher life and damage, but drops much better loot.

[–] tomalley8342@lemmy.world 2 points 2 months ago (1 children)

A lot of people say this and I don't get it. What would be lost by having each playstyle be balanced properly and then adding difficulty scaling on top of that?

[–] Snowclone@lemmy.world 1 points 2 months ago

Because that's incredibly difficult.