Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
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I prefer to split upgrades - I find there tends to be diminishing returns when I pour too many scrolls into any one item.
+5/6 plate is OK for me for most runs (depends on exact circumstances); after all, armor only protects against physical attacks. Using the rest on weapon/wand/rings can make it so you can avoid taking hits in the first place.
Well, with my strat I barely have to use health potions, and when I do is usually in the early game. The magic attacks are easy to avoid, just kite the enemies to melee reach. If the enemy is an evil eye I just find a place to be safe while it fires. I don't need to avoid to take physical hits, because I can just tank. And I love when I have reached a point I can just don't care about the enemies (but magical) and can just walk... And with thorns, now you can even carry no weapon, they'll just die.
Thorns isn't a viable strat since you have a very low chance of actually getting it. This strat can work with huntress since the bow upgrades automatically, but upgrading your armor past 7+ is generally a waste. The fact that you have all those health pots left over is kinda evidence of that.
So now saving health potions is bad?
+6 weapon, +6 armor, +6 ring is a nice well-rounded split (yes I know that's +18 and there's 15 scrolls, presumably you can upgrade something that was already +1 or use the Blacksmith).
I usually aim for a more even split, but if anything I tend to sometimes do the opposite of the previous comment and dump most scrolls in a weapon.
Armor only protects against physical damage, and enemies can't attack you when they're dead.
Demon halls get a lot easier when you can one-shot even the evil eyes.