this post was submitted on 17 Jun 2024
31 points (97.0% liked)
Rimworld
2443 readers
1 users here now
A community for Rimworld,A sci-fi colony sim driven by an intelligent AI storyteller by Ludeon Studioes
Only posts related to Rimworld
Also check RimWorldPorn Lemmy / Mbin #RimWorldPorn
We follow the rules of the lemmy.world server and the rules of the ludeon forum
Modest self promotion is allowed, for instance videos of interesting or funny in-game events
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I definitely did try that! I printed out some flow charts and guides to help. Maybe it needs to be on the computer and not the Steam Deck (no hotkeys or mouse). I understand the complexity and tried to welcome it, but I think there should be some handholding. Like I tried to make soap, so I made a Soap Maker station. Then it needed ash and lye, but idk how to make those. I needed some upstream thing to say "hey use a charcoal kiln to get ash" or something. I remember another example was that they wanted cups to drink. I eventually found out how to make them, but the cups were put in a chest and not used :[ fml dwarves need to help me help them
I still get the notice for a new comment regardless of post age :D
xD yeah, I've been playing DF for about a decade now and I dont think I've ever fully set up even a clothing chain, I've DEFINITELY never gotten into soap making or cheese making. The game is VERY unintuitive at times, so I agree it could be better at being more understandable!
I've been playing Rimworld for many years and assumed a lot of the DF mechanics would be necessary in some small capacity. Like if I didn't make soap, the dwarves would all get dirty and a plague would come or something.
I really really liked the world building aspects! Very cool to have a world with history.
I may try it again later, but on the computer
Yeah, DF is like Rimworld in that it looks like a low powered game, but it'll eat up as many resources as you give it, so a tower is a better host for it. And in fort mode I tend to get around the production chains that intimidate me too much by using trade. I'll focus HEAVILY on a production chain I understand and enjoy and build up a LOT of excess in that category, and then sell it off for the resources I need but dont want to make when the seasonal traders arrive, because unlike rimworld, they show up consistently unless you have pissed their empire off. I also wouldnt sleep on adventure mode either, DF builds a whole world for you to explore, and the Shenanigans you can get up to in it are pretty great. Becoming a legendary wrestler and running around breaking peoples arms, stealing their weapons, and then throwing said weapons into the faces of their allies is a rush