this post was submitted on 09 Sep 2024
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[–] szczuroarturo@programming.dev 5 points 2 months ago (2 children)

Yup i see that complaint very often and i do not understand where pepole get it. The r2 l2 whatewer its called thingy is probably the most used new controler feature since analog became a thing ( or perhaps speaker on the controler. Thats used quite extensivly since dualshock 4 ).

The touchpad is still usless tho despite it being a thing since ps4.

[–] Crankenstein@lemmy.world 2 points 2 months ago* (last edited 2 months ago) (2 children)

I think I could count on one hand the number of games I've played that actually used the touch features of the touch pad (swipe, pinch, etc...) rather than have it just be a big button.

I forget which game it was but they let you control the map with it. Was actually pretty good once you got used to it.

[–] szczuroarturo@programming.dev 2 points 2 months ago (1 children)

I mean its good enough just as a quick setting menu like in kilzone. I wonder why more games dont use it as such. I would love to have it as quick setting in cyberpunk so i can quickly change between grenade rocket launcher and the camuflage ( or to be precise map whatewer i need there , thats just my particular build ).

[–] Crankenstein@lemmy.world 1 points 2 months ago

I'm disappointed in No Mans Sky for not using it for the Utility Menu they have. Really was a missed opportunity.

[–] EncryptKeeper@lemmy.world 2 points 2 months ago

One part of the touch pad that’s used very often is the touch zones, effectively using the touchpad as two buttons. Outside of that though it’s very rare. I think Ghost of Tsushima used the swipe.

[–] LucidNightmare@lemm.ee 1 points 2 months ago

I remap the sides of the touch pad to be Select and Start, because the damn normal buttons are way too small for my thumbs!