this post was submitted on 12 Sep 2024
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Gaming

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[–] Nima@leminal.space 92 points 2 months ago (10 children)

they've already lost so many devs who walked away or restructured their projects for Godot or other engines.

They're far too late on this. And their pricing is still too expensive.

not the brightest bunch.

[–] scrubbles@poptalk.scrubbles.tech 56 points 2 months ago (9 children)

Brand is already in ruins. Their users weren't gamers, who'd come running back if a new flashy game came out, it's engineers. Developers who need to know long term that the choice they make will work for them in 5 years, 10 years, or further. I don't know how they can expect that trust to be rebuilt, it'll take many, many years for them to even be on the radar for most developers now.

[–] AnyOldName3@lemmy.world 27 points 2 months ago

It also doesn't help that once you've paid the large fee for the Pro version, it doesn't actually guarantee any support if you encounter a bug. You get access to a different issue tracker, and might get a Unity employee to confirm that the bug exists after a couple of months (and maybe close it as a duplicate, then reopen it as not a duplicate when the fix for the other bug doesn't help, then reclose it as a duplicate when it turns out the fix for the other bug also doesn't fix the other bug, and at the end of a multi-month process, there still being a bug with no indication an engineer's looked at it).

Anyway, I'm glad to no longer be working for a company that uses Unity.

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