this post was submitted on 22 Sep 2024
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Virtual Reality
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Virtual Reality - Quest, PCVR, PSVR2, Pico, Mixed Reality, ect. Open discussion of all VR platforms, games, and apps.
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if they want to support XR development, in your opinion how can they do better now?
is there a non-proprietary consumer standalone headset? If the answer to this is "no", are you suggesting that Godot shouldn't enter this space at all?
Actually the change is quite awesome: https://github.com/godotengine/godot/pull/96624/files. The implementation revolves around Android, not very specific to Meta ecosystem. Thus, it can be easily extended to the next XR device running Android.