this post was submitted on 04 Oct 2024
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[–] kurushimi@sh.itjust.works 28 points 1 month ago (3 children)

Ya this is unfortunate but typical of so many kickstarter games. Back around 2011-2012 when kickstarter games were really taking off I backed quite a few. I think I’ve been able to play 2 maybe 3 tops. Lesson learned: it’s just very easy to underestimate time to deliver on lofty promises. Ideas are cheap; execution is what’s insane. Many of these were individuals or tiny groups with little or no real world experience in industry so no experience with project management; it’s really no wonder.

[–] altima_neo@lemmy.zip 11 points 1 month ago

I backed two of them because they seemed like chill ideas, bringing back old 90s franchises.

Both got made, but it took so long and I kept seeing other games failing. Then when the games did come out, they releases another "special edition" version of it a while later that you had to buy again. I never bothered after that. I figured I'd just wait and see if the games release at all.

[–] sunzu2@thebrainbin.org 8 points 1 month ago

Grifters made some real money tho...

[–] ILikeBoobies@lemmy.ca 6 points 1 month ago (1 children)

It’s because realistic campaigns don’t draw attention

Like 400k for an Overwatch competitor isn’t going to wow people

But 50k for Skyrim in space is

[–] SharkAttak@kbin.melroy.org 3 points 1 month ago (1 children)

How about a $400M for an Overwatch competitor that dies soon after release?

[–] ILikeBoobies@lemmy.ca 2 points 1 month ago* (last edited 1 month ago)

That’s just the problem with multiplayer games

Concord could be great but you need to have enough players to form a game