this post was submitted on 17 Oct 2024
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I feel like the Fanatics' Tower needed to be a bit more obvious...or at least give you a save point near the end.
End-game stuff should be about having mastered the mechanics, imo. Not about knowing a specific type of cheese for an optional boss, haha
There's almost no reason to ever use Rasp (you could generally go through the game thinking enemies have infinite MP) or Re-Raise (the game isn't that hard, and this boss doesn't really indicate that the attack it uses is a death attack).
Yeah, that's true about the end of the tower. Bosses where knowing the trick is the challenge aren't great. The rest of the tower is a good and optional twist of the mechanics.
Having to learn the trick during the battle or based on other cues is great. Having to know the trick before you start the battle is lame.
But you're right, the rest of the tower is well-designed (aside from the lack of anywhere to save the game). It was a great way to mix things up!