this post was submitted on 22 Oct 2024
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For me, outside correlates with an open world, and underground correlates with a linear progression. I generally prefer the vibe of open world stuff. Underground stuff can sometimes have a lot less variation as well, which can get tiring. The general vibe is often designed to have a somewhat oppressive feel.
Another difference is the sense of being cut off from a safe place (whether real or imagined)--outside feels more flexible with retreating to safety or restocking supplies while dungeons can limit your ability to "return to home base" as it were. I disliked dungeons a lot more when I was younger, turned out to be a generalized anxiety disorder. I enjoy a wider variety of games these days.
Out of curiosity, have you played Baldur's Gate 3? There's a large area that would be interesting to see what you think of it.
It's an odd one for me. I think it's related to how I like to spend my relaxation time. I don't want any significant challenge (I have lots of other stuff in my life that scratches that itch, often too much...) and I don't want to be particularly uncomfortable. I hate games that try to grade my performance (league tables, onscreen timers, ranking systems). I'm not necessarily bad at them - I just do not like the approach.
I've not played Baldur's Gate 3, unfortunately, so I can't comment on that.
I'm trying to figure out why I don't find The Binding of Isaac uncomfortable. It might be because I disable the oppressive soundtrack and know that the maps are actually quite sprawling, often with many ways to approach problems. Hmmm...