this post was submitted on 22 Oct 2024
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Information originally from MinnMax's Ben Hanson. There is an existing game used to describe this new game to Hanson as a point of reference, and all we know is that that game is not Hitman.

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[–] mycodesucks@lemmy.world 22 points 3 weeks ago (2 children)

"Let's give them lots of player freedom this time!"

Play testers continually don't look at a set piece vista the developers and artists spent 400 hours creating.

"Well, that's enough of that. Back to the rails."

[–] Zorque@lemmy.world 5 points 3 weeks ago

Every WoW developer ever.

Ironically I looked at shit far more when I (finally) got a flying mount in each expansion than I ever did while stuck on the ground.

[–] Katana314@lemmy.world 2 points 3 weeks ago (1 children)

I'm reminded of the techniques Valve used for this type of thing in the Half-Life episodes.

Say, for instance, they have a bit of destruction physics that they think looks memorable and they want people to see. They'll have a Combine soldier shoot at you from that direction, to force your attention that way. They may also set the event on a "Look Trigger" so that it will only happen while the player is looking at it.

[–] mycodesucks@lemmy.world 1 points 3 weeks ago

Yeah. Valve invented most of the attention direction techniques for Half-life (light, motion, etc, etc.) Trailblazers.