this post was submitted on 22 Aug 2023
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Programming

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The Human Shader (humanshader.com)
submitted 1 year ago* (last edited 1 year ago) by sixfold@lemmy.sdf.org to c/programming@programming.dev
 

A GLSL shader computed painstakingly by hand by almost 2000 people

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[–] sixfold@lemmy.sdf.org 2 points 1 year ago

I decided to translate the worksheet into GLSL code on shadertoy. It was really cool to see the gradients and sub-coordinate systems represented by the intermediate variables in the calculation. Smoke and mirrors. Maybe you might have some insight into some of the calculations. https://www.shadertoy.com/view/cllBzM