this post was submitted on 27 Oct 2024
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Playing complex strategy games for many years, one of the things that irks me the most is that hard AI levels often just give the dumb AI cheats to simulate it being smarter. To me, it's not very satisfying to go against cheating AI. Are any games today leveraging neural networks to supplant or augment hand-written decision tree based AI? Are any under development? I know AI can be resource intensive, but it seems that at least turn based games could employ it.

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[–] acosmichippo@lemmy.world 5 points 1 week ago* (last edited 1 week ago) (1 children)

yeah I would like to leverage AI for stuff like RPG NPCs. instead of hearing the same filler lines for 200 hours of gameplay, barely reacting to the context of your game you could have a vibrant array of endless dialog that actually keeps up with your game progress (or lack thereof).

[–] linearchaos@lemmy.world 1 points 1 week ago (1 children)

That would be a pretty good use. Llms are a little slow on most home hardware still. Hallucinations could also be a little scary. I wonder if that would affect your ESRB rating, That's technically it could say anything...

[–] yamanii@lemmy.world 3 points 1 week ago

The fear of hallucinations is so great for a commercial company that when square enix tried it on a remake of a detective game of theirs, it became the poster child of how awful LLMs are for videogames, it's one of the worst rated steam games, it's like talking to a wall because they nerfed it so hard it's worse than a normal text parser.

https://store.steampowered.com/app/2280000/SQUARE_ENIX_AI_Tech_Preview_THE_PORTOPIA_SERIAL_MURDER_CASE/