this post was submitted on 04 Nov 2024
76 points (89.6% liked)

Games

32579 readers
1516 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] gamermanh@lemmy.dbzer0.com 14 points 1 week ago (2 children)

I know Terraflops are real and what they measure

I still refuse to believe they're not a fake term used to fluff up tech announcements and make shit sound more powerful than it is because that's a fucking stupid name that nobody should use

[–] tekato@lemmy.world 4 points 1 week ago

That’s like saying clock rate and core count are fake terms. Sure, by themselves they might not mean much, but they’re part of a system that directly benefits from them being high.

The issue with teraflops metric is that it is inversely proportional (almost linearly) to the bit-length of the data, meaning that teraflops@8-bit is about 2x(teraflops@16-bit). So giving teraflops without specifying the bit-length it comes from is almost useless. Although you could make the argument that 8-bit is too low for modern games and 64-bit is too high of a performance trade off for accuracy gain, so you can assume the teraflops from a gaming company are based on 16-bit/32-bit performance.

[–] ms_lane@lemmy.world 0 points 1 week ago* (last edited 1 week ago)

'They are'

It's usually measured as the performance doing a floating point fused multiply-add (fma) - that's it.

But also, multiply then add is the cornerstone of 3D graphics...