this post was submitted on 09 Nov 2024
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Here's the thing about SV: There's no "losing". No a right way, or a wrong way to play.
You have the time limit of the day, but there's no time limit of the game. If you don't plant a lot or make much cash for an entire in game year, it doesn't matter. Just go fight in the caves, or fish, or go around talking to people and getting relationships or whatever. The day is in a hurry, but you don't have to be in one.
That said; your direct complaint is "I have to do it myself?" Well, yes. There is a somewhat driving factor in the game, and that is that just like in real life, you're trying to do work now, so you can do less work later. The driving factor of the game is completing the stories and also upgrading your stuff so the work is easier.
But again, there isn't much of a time limit.
Also, it's a farming game. Did you not expect to farm?
"Also, it’s a farming game. Did you not expect to farm?"
Correct. I had no expectations at all. I literally saw news repeatedly about "concerned ape" for months with trillions of comments of people loving stardew. I then read an article and viewed him as a solo dev who would be a good romodel on my personal journey. I then got the game to try it with no idea how it was structured. Were I to make a farming game I enjoy, all the repetitive minor stuff would be automated, as inspired by rimworld, and because it isn't, the sheer time lost is too much a barrier for me. By the way you say the last sentence, you are apparently a hostile person? So you believe there is no possibility of a farming game with the little tedious things taken care of? I can easily envision one.
For info when you progress in the game there is better automation, for instance with devices watering your field automatically everyday. But I agree there are still a lot of manual repetitive actions.
It's "role model", by the way.
oh ya lol haha
Game progression leads to lots of automation. But like I said, you can "beat" the game doing almost no farming at all if you'd like.