this post was submitted on 29 Dec 2024
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[–] prole@sh.itjust.works 6 points 1 week ago (1 children)

Also, maybe do what FFXII did to my teenage self, and put a save point between phases of an incredibly difficult, optional boss (I will never again not have multiple saves after that nightmare).

[–] SolarMonkey@slrpnk.net 4 points 1 week ago (1 children)

I don’t recall what game it was, but probably ff7 remake..

If you die in prolonged battles you can choose where to resume even though you can’t actually save there. Last checkpoint, before starting the combat at all, or before the current phase of battle for multi-phase fights.

This was ridiculously helpful for a few things, where you had some difficult non-boss thing that drained your health (if this was your first play through) and then that led directly to a boss fight.

I played super fast and loose with saves in that one thanks to the auto save.

[–] prole@sh.itjust.works 2 points 1 week ago* (last edited 1 week ago)

Yeah, I have mixed feelings about that... I've become a huge fan of From Software games, and have learned that some of my favorite gaming experiences are ones where I overcome extreme challenges (I'm that guy who defaults to "hard" difficulty on first playthroughs). And whenever I die and start in the middle of a battle with full HP and MP (but the boss remains in phase 2 without healing), I feel a little bit of that joy being taken away from me lol.

And I'm weak. Sometimes just having that option there is enough for me to "rage quit" a battle and just brute force it that way. And that's not rewarding at all.

I mean shit... I don't know if I've ever admitted this, but I believe this is a safe space: Sekiro is my favorite video game of all time, and I still haven't beaten "Demon of Hatred" without using cheese... It haunts me. Maybe this time will be different...