this post was submitted on 29 Aug 2023
26 points (96.4% liked)

RPG

3928 readers
1 users here now

Discussion of table top roleplaying games.

founded 4 years ago
MODERATORS
26
submitted 1 year ago* (last edited 1 year ago) by wesker@lemmy.sdf.org to c/rpg@lemmy.ml
 

First, please bear with some initial context:

I am creating a MUD engine from the ground up. I am nearing the point in development, where I will have to carve out a player/combat system, however I admittedly have zero experience playing TTRPGs. The only understanding I have is of being a player of existing MUDs and RPG computer games.

My understanding is the majority of MUDs are based upon D&D rulesets, occasionally modified to varying degrees. I would personally like a bit of an edge, and model my system after something else.

The engine is geared towards worlds that:

  • Encourage solo exploration and survival.
  • Have distant sci-fi, cyberpunk, and dystopian themes.
  • In addition to equipment, implant, and class bonuses, will incorporate gunplay.

It would be ideal to base off a ruleset that isn't [[[extremely]]] complex, but also allows for customization and flexibility.

Any suggestions are appreciated, and if there are any further questions, please ask.

Thanks!

EDIT: If anyone is curious about or wants to follow development, here is the github repo.

you are viewing a single comment's thread
view the rest of the comments
[–] Sanctus@lemmy.world 2 points 1 year ago

Try looking at Shadow Run's ruleset. It might get you started with gunplay, the themes, and class stuff (idk about implants I've never played it myself). Also Fantasy Flight Games has a pretty maleable ruleset, but its chunky and might be a bit much to parse through. But a lot of systems are built on and with FFG rulesets.