this post was submitted on 04 Feb 2025
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I find modern shooters often tend to be really boring for the most part. In my opinion, health regen mechanic that Halo introduced did a lot of damage. Before it got introduced, you had to find health items to get health back, and that meant you had to fight your way to them. This encouraged dynamic gameplay where you're always moving and fighting. The regen mechanic favors a slower pace where you do a bit of shooting, then hide behind something to regen. It led to mechanics like the famous knee high walls, and level design centred around taking pot shots at enemies. Turbo Overkill feels refreshing cause it's just pure adrenaline the way shooters were meant to be.