this post was submitted on 12 Feb 2025
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Director Hideki Kamiya, known for his work on the iconic game Okami, has spoken out about the Wii version of the title. In a recent social media post, he expressed dissatisfaction with the Wii port, referring to it as not being 'original.' The game was originally released for PS2 in 2006, the Wii in 2008, and then later remade for many modern platforms under the name Okami HD.

Kamiya noted that the Wii version lacked significant enhancements and was handled by an external studio, Ready at Dawn, which faced challenges during development. He also highlighted that some original team members' credits were omitted in the Wii version. Fans are encouraged to experience the HD remaster version for a closer match to his intended vision.

In his tweet, Kamiya said:

Wii版はオリジナルではないです…僕が作ったのはPS2版です… いま遊ぶなら絶景版が良いでしょう…僕個人的にはWii版は遊んで欲しくないです……

which translates to:

The Wii version isn’t the original… The PS2 version is what I created. If you’re going to play now, the HD edition would be recommended. As for me personally, I don’t want people to play the Wii version…"


Have you played both the original PS2 version, and the Wii port? Which do you think was better?

Have you played the HD version? What do you think of the enhancements?

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[–] insomniac_lemon@lemmy.cafe 4 points 22 hours ago* (last edited 22 hours ago)

well yeah most people don’t have the hardware to play the pre-HD versions at their best

Maybe you mean an actual PS2, but IME using emu w/higher internal res on a non-stellar computer was a pretty good experience.

Meanwhile the HD version is data bloated (likely because everything is uncompressed for no reason, or multiple resolutions of FMVs including 4K) so the download would be painful for me. And really with Okami's aesthetic especially, I don't think HD is necessary (again, beyond just higher internal res and whatever other enhancements based on preference).

I think it would've been better to change the FMVs into in-engine if viable, I assume the ones that were pre-rendered was just a hardware limitation if not just some production thing.