Hey all,
I'm new here and I wanted to start a discussion about TTRPGs that people enjoy. I really like seeing people talk passionately about those sorts of things. I'm, personally, a big fan of games by Jenna Moran (Nobilis, Glitch, etc) and have a lot of positive experience with certain Powered by the Apocalypse Games. I'm also fascinated by a lot of OSR content because I feel like it has the potential to capture some of the more interesting parts of early D&D (my partner and I discuss AD&D quite a bit).
I used to write homebrew for Exalted and I've played some WoD games, but it's not my true passion, except maybe for Changeling the Lost. I had a long-running game of Ars Magica 5e a while ago, which was a tremendous experience and really ignited my interest in more dense, bean-countery games that I had previously been discounting in favor of lighter, more narrative-drama experiences.
I'm not as big a fan of D&D as some, but my partner and I did meet because of 3.5e homebrew, so I do have some positive nostalgia.
Anyway, what about you- what TTRPGs are you interested in? Which ones have you had long or interesting games with? What are you looking forward to playing, or setting up to play?
Well, I love D&D for it's ability to pull off dungeoneering (and even though I didn't like it the most, 4E was definitely the most streamlined, fight me), WoD because the books are so freaking amazing to read through (seriously, the little vignettes are bone-melting good in the core books), and shadowrun because it predicts well (super sad face right now), but none off them can hold a sock in terms of 'fun' to my favorite.
FATE. It's beautiful. From the very onset of character creation it gets the group working in a collaborative fashion to build a story. The way it handles action scenes is at the very soul off old anime and hero fiction where saying "I believe I can win!" and then changing the win condition by kicking over a scene prop to give you a beautiful bonus... I love it. Using your character's main description in an inventive way by twisting the meaning (and being encouraged to do so!) is just classic hand-holding-leading you to think creatively without explicitly guiding you to be more creative.