this post was submitted on 24 Feb 2025
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[–] jjjalljs@ttrpg.network 5 points 22 hours ago (5 children)

I really liked poe2 and would play a third one.

I really liked that they made powers per-encounter instead of per-rest. Per-rest really doesn't work well despite DND trying really hard. It especially doesn't work well without a human steering to prevent things like "you killed everyone in the castle, now go rest for 8 hours before opening the final door to the boss". Or you can programmatically enforce that, but players don't like that. Mostly because it sucks to do like an hour of stuff and realize you're too low on resources to win, and have to reload.

I'd probably prefer the stats to be coarser or more meaningful. It's hard to get a feel for "3% more damage". Especially when the base damage is like 5-15.

[–] shani66@ani.social 3 points 20 hours ago (1 children)

Eh, I'd much prefer a system of mana. Resource management should be more than a single fight, but vancian casting was always a stupid idea.

[–] jjjalljs@ttrpg.network 2 points 20 hours ago

How I feel about mana depends largely on how quickly it regenerates. It can be just a reskin of spells-per-day or spells-per-encounter, or it could be something more interesting.

DA:O had unlimited mana potions, which meant essentially you spend a small amount of time to refresh mid fight. Not very deep tactically, but more or less fine.

I don't think resource management is really a thing most people actually enjoy. Most people don't like timed missions, so you probably don't want to use that to prevent people from resting a lot. You don't want to soft-lock players by letting them blow their resources too soon, so they can't win the fight but don't have a way to restore. The dark souls style "you reset at the checkpoint but so do the monsters. Keep trying until you get it right" works for me, but a lot of people hate that.

There are so many ways you could do magic, and it's a bummer that vancian magic takes up so much space.

DND just isn't as good and universal as people think it is, but it's hugely influential anyway.

Side note: DND is balanced around like 6 "medium" encounters per day. You're supposed to slowly trickle down your resources. Turns out most groups do one encounter per day on average, and then the system doesn't work very well at all. There's lot of patches (eg: gritty realism) but the problem remains people don't seem to want to do that kind of cadence.

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