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"So then it's onboarding people, teaching them how to play D&D, which is really complex"

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[-] Onii-Chan@kbin.social 21 points 10 months ago* (last edited 10 months ago)

I know this will be a very controversial comment, but I actually can't stand the combat (extremely unfamiliar with the genre as a whole, and I've also never been a fan of turn-based systems), but love the game to death. As a result, I'm using a trainer to essentially trivialize combat encounters, because my BG3 addiction stems from the characters, their stories, the incredible world and the exploration it offers, the side quests, the lore, the insane detail in every corner of the map. I also work 80 hour weeks and want to spend the little time I get with the game doing what I love most, which is exploration and delving into my characters' stories.

I've just gotten through Moonrise Towers (and have done all I can find to do in each area so far, although I already know I'll be doing multiple playthroughs), and it's one of the most immersive and enjoyable gaming experiences I've ever had, despite the fact I'm quite literally cheating my way through combat encounters. I'm basically playing it as a very interactive 'choose your own adventure' novel, with weapon and armor pickups being cosmetic-only in nature, and the focus of my playthrough being on exploring the world and delving into its inhabitants' backstories and the mysteries they hold.

[-] sharkfinsoup@lemmy.ml 1 points 10 months ago

What about the combat is so unbearable for you? Is it too complex or too long per encounter? I've played a lot of CRPGs so to me the combat is very intuitive and one of my favorite parts of the game.

[-] Onii-Chan@kbin.social 2 points 10 months ago

I think it mainly comes down to the length per encounter, on top of the turn based system and mechanics I'm very unfamiliar with. I have pretty severe ADHD too, so it's kinda a perfect storm of combat mechanics I've never been a fan of. I prefer real time, "learn the patterns" style combat ala Dark Souls or Sekiro. If I was younger and had more time to play, I'd likely have pushed through and learned the way BG3 plays on a fundamental level, but the reality is, I have 3-5 hours to play once or twice a week, and I just don't want to sacrifice time in a combat system I don't find enjoyable when I could be out adventuring and meeting new characters.

[-] FontMasterFlex@lemmy.world -1 points 10 months ago

Your comment makes no sense. You claim to have ADHD, but prefer to beat your head against the wall repeatedly learning patterns in a FromSoft game? To each their own, but oof.

[-] Onii-Chan@kbin.social 3 points 10 months ago* (last edited 10 months ago)

Brains are weird things yo. I'd go as far as to say that Soulsbornekiro Ring combat is my absolute favorite kind of gameplay out there. I also love Kaizo Mario ROMhacks. Something about difficult, but faster-paced action games just do it for me. It's the 'waiting my turn and strategizing for when I get to go again' part that my ADHD isn't a fan of - too much waiting and watching, not enough stimulation.

I was a real little shit during grade school lmao

[-] FontMasterFlex@lemmy.world -2 points 10 months ago

You say all this, but then you're basically just waiting around reading the rest of the time in BG3 if you're not fighting. IDK, as long as you're having fun my guy.

[-] Onii-Chan@kbin.social 3 points 10 months ago

Good stories do it for me as well. BG3 isn't my usual kind of game, but it's got me hooked. I learned long ago not to try and make sense of my ADHD - if I like something, I just go with it, even if that thing happens to be some weird outlier.

[-] Pyr_Pressure@lemmy.ca 1 points 10 months ago

I'm a different commentor but wanted to reply with my biggest complaint about the combat is that I can't skip the enemy turns and fast forward through them. It gets real tedious when you get into the encounters with like 20+ enemies. Otherwise I enjoy the combat. Do wish opportunity strikes against me would trigger a warning and ability to cancel my movement though since I often miss the red arrow or I misclick 1mm too far.

[-] stopthatgirl7@kbin.social 1 points 10 months ago

I fricking haaaaaaate when you’re fighting what feels like twenty-eleven enemies with more spawning in, and you just have to sit there and wait while the AI slowly decides what to do for each and every one of them.

[-] sharkfinsoup@lemmy.ml 1 points 10 months ago

I personally love the big encounters with 20+ enemies but I do agree that it can really drag out combat and be unfun just waiting 10 minutes to do something again. I would love to see an option, similar to that in civ 6, where you can skip movement and attack animations to really speed up combat.

[-] jantin@lemmy.world 1 points 10 months ago

Huh I expected such thing will be handled with group initiative already at beta stage. Owlcat ran into the same problem with Rogue Trader and after feedback from alpha that large groups of goons resolve turns way too slow bundled them in the initiative track. It's a very common tabletop rpg solution to the issue and I'm surprised Larian didn't implement it.

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this post was submitted on 04 Sep 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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