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submitted 10 months ago by stopthatgirl7@kbin.social to c/gaming@beehaw.org

Starfield and Baldur's Gate 3 both weigh the player down with encumbrance. Love it or hate it, it seems like it's here to stay.

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[-] Mothra@mander.xyz 27 points 10 months ago

Amazing people make articles on... Nothing, essentially? It's just encumbrance, right?

I was expecting it would at least go into detail and explain or compare how many items or units of weight you can carry, if it slows you down gradually or if it pretty much freezes you on the spot, differences with previous well known franchise games but no, none of that either.

[-] Crismus@lemmynsfw.com 6 points 10 months ago

I love how in Starfield your encumbrance and movement are aided or harmed by planetary gravity.

On a low gravity world I have had over 800/200 and run along with no issues. While on a planet with 1.6 or higher and you really can't ignore the slowdown. You just can't fast travel, but you don't stop like in Skyrim, so I think that's a positive step in the right direction.

[-] Rhaedas@kbin.social 4 points 10 months ago

That's not even realistic. I know that Starfield isn't meant to be a simulator, but if you put in something to try and be "real", you should do it right. Gravity would affect the weight of something, but the inertia is still the same. Moving and stopping a big object in space with no gravity at all is still hard to do.

[-] Mothra@mander.xyz 2 points 10 months ago

Cool! I haven't played yet, I like how that sounds

this post was submitted on 07 Sep 2023
118 points (100.0% liked)

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