this post was submitted on 15 Apr 2025
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[–] Valmond@lemmy.world 231 points 1 week ago (11 children)

NFT was the worst "tech" crap I have ever even heard about, like pure 100% total full scam. Kind of impressed that anyone could be so stupid they'd fall for it.

[–] IrateAnteater@sh.itjust.works 133 points 1 week ago (29 children)

The whole NFT/crypto currency thing is so incredibly frustrating. Like, being able to verify that a given file is unique could be very useful. Instead, we simply used the technology for scamming people.

[–] merc@sh.itjust.works 1 points 6 days ago

You don't need an NFT to see that a file is unique. All that requires is a hash function. Many download sites provide signed cryptographic hashes so that you know that the file you've downloaded is the one that they released. None of that requires blockchains or crypto.

[–] Sibshops@lemm.ee 65 points 1 week ago* (last edited 1 week ago) (27 children)

I don't think NFTs can do that either. Collections are copied to another contract address all the time. There isn't a way to verify if there isn't another copy of an NFT on the blockchain.

[–] killeronthecorner@lemmy.world 41 points 1 week ago (1 children)

I didn't know this and it's absolutely hilarious. Literally totally undermines the use of Blockchain to begin with.

[–] finitebanjo@lemmy.world 21 points 1 week ago (2 children)

No, it doesn't, it just means that Non-Fungible Tokens are...

Fungible...

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[–] omgitsaheadcrab@sh.itjust.works 34 points 1 week ago (4 children)

We got to use the word fungible a lot though, so that was cool

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[–] MSBBritain@lemmy.world 17 points 1 week ago (12 children)

NFTs could have been great, if they had been used FOR the consumer, and not to scam them.

Best thing I can think of is to verify licenses for digital products/games. Buy a game, verify you own it like you would with a CD using an NFT, and then you can sell it again when you're done.

Do this with serious stuff like AAA Games or Professional Software (think like borrowing a copy of Photoshop from an online library for a few days while you work on a project!) instead of monkey pictures and you could have the best of both worlds for buying physical vs buying online.

However, that might make corporations less money and completely upend modern licencing models, so no one was willing to do it.

[–] merc@sh.itjust.works 1 points 6 days ago* (last edited 6 days ago)

Best thing I can think of is to verify licenses for digital products/games. Buy a game, verify you own it like you would with a CD using an NFT, and then you can sell it again when you're done.

You could do that today without NFTs or anything blockchainish if the game companies wanted it. The hurdle isn't technological, it's monetary. There's no reason that a game company would want to allow you to resell your game.

[–] Sibshops@lemm.ee 20 points 1 week ago (6 children)

I think there’s a technical hurdle here. There’s no reliable way to enforce unique access to an NFT. Anyone with access to the wallet’s private key (or seed phrase) can use the NFT, meaning two or more people could easily share a game or software license just by sharing credentials. That kind of undermines the licensing control in a system like this.

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