this post was submitted on 11 Sep 2023
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[–] evilgiraffe666@ttrpg.network 33 points 1 year ago (2 children)

As is tradition.

There are built in ways to bring them back, and make the players aware that Barovia has an unconventional relationship with death. This is an opportunity more than a problem, and a good early warning system if your players are not ready for that kind of story.

[–] Viking_Hippie@lemmy.world 16 points 1 year ago

This is an opportunity more than a problem

Sounds like something Visit Barovia would say..

[–] ADandHD@lemmy.sdf.org 11 points 1 year ago

I actually did this. 3 players have accepted dark gifts and come back to life. I'm also using Lunch Break Heroes suggestions, and making it so that each time they use their gift they loose a bit of their soul. If they keep using it, eventually they'll loose it entirely and their souless body will start trying to go to the amber temple.