this post was submitted on 12 Sep 2023
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Starfield
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You know…. You don’t have to take it off? You can hide it in shirtsleeve environments from the inventory menu
I know (and I mentioned that in the post), but that's somewhat immersion breaking. If I go through a dangerous environment and then go inside somewhere, it's off. Where did it go? Did I leave it at the door?
The immersion breakage for me is hearing people tell me "you know... you don't have to wear your helmet on this planet, right?" When I have it hidden and still actually equipped.
Oof yes.
I didn't even mention my companions just changing because the red shirt goes better with the upcoming blood splatter.
There's also a lot of weird shit with immersion and guns. If you have a rifle or shotgun, it holsters to your back. Unless you just equipped it -- then it's invisible. It also doesn't show up again after losing the spacesuit until you have pulled it and reholstered. But whether it is visible or not, NPCs can comment on it.
Interesting idea, you're essentially asking for Fallout 4's Power Armor, but as a spacesuit in Starfield. I think it would've been pretty cool for them to implement something along those lines. I wouldn't necessarily always want it required, it was a choice with pros and cons in FO4, but something like that would go a long way to bridging the gap to the experience you desire.
I don't think the strength of the power armor is something we're asking. Just an immersive overlay when we're wearing gear.
The space suits already have a pretty good amount of strength with how much they can be customized and some of the legendary drops are amazing. We already have "mechanized" suits that increase carry weight. If anything, I would just expand on stuff like that rather than making it a very powerful assault system.
Oh yeah, I was just saying that as a short hand. You'd want to pick and choose mechanics to bring over or modify, but OP specifically mentioned wanting to "slog around" implying heaviness or something more than cosmetic or survival necessity from wearing the suit, not that that's what everybody would want.
With OP's vision in mind you'd at least want the animations for equipping and unequipping the suit, heavier sound effects, leaving the suit behind by itself or in a rack or locker, extra carry weight, extra modification slots, the visually noticeable but unintrusive helmet overlay, maybe some others, but that gets close to what it seems like they want.
You'd want to balance it somehow so it's not always a positive to wear if it were some sort of special suit that wasn't required for zero atmosphere traversal, you could go the fusion core route like 4 or figure something else out.
Yeah it would be fun for it to be a bit more clunky in ways, but I think the way they've done gravity is alright with me. I like hopping around on Mars, it's very cathartic to just jump and float and land and jump and float...
Has anybody discovered heavier gravity planets? Are the heaviest Earth-level like Jemison? That's the kinda trudge I'm looking for.
Tucked into your magical pocket space of your backpack.