this post was submitted on 12 Sep 2023
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[–] quams69@lemmy.world 27 points 1 year ago (3 children)

Describes the ai present in every sandbox or open world game ever

[–] ours@lemmy.film 9 points 1 year ago

STALKER had a very neat AI ecosystem. Everything (including humans) is quite aggressive so they all keep each other in check without overpowering the other. Even the weather was aggressive.

[–] echodot@feddit.uk 7 points 1 year ago (1 children)

There are random YouTubers who have designed more sophisticated ecologies with functional feedback loops.

The problem is though is that random chance will eventually result in some species going extinct, so either you have to spawn new ones in to replace them, and so have a check for loss of population, or just allow that to happen. The current implementation though is entry level first year student developer sophisticated.

[–] Chailles@lemmy.world 2 points 1 year ago

Those random YouTubers make those ecologies with the explicit purpose of simulating an ecology in a totally closed environment, not as an additional side piece to a game.

Not even to mention how a functioning ecology can never properly exist where a player is involved. Players will just kill things without any rhyme or reason to.

[–] LucidNightmare@lemmy.world 5 points 1 year ago

Red Dead Redemption 2 would like a word with you…