this post was submitted on 14 Sep 2023
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We will truly live in a world where 95% of games are based on Unreal Engine, 4% on Godot or GameMaker Studio, and 1% custom engines.
Which is such a shame... When Unreal does something bad, like absolutely messing up shader compilation, pretty much all games start suffering with this for years. And there are some amazing engines out there... Resident Evil's scales surprisingly well and looks way better than it has any right to.
Because Capcom's in-house game engine is really scalable.
well, they did name it RE Engine but it was developed and used on many other projects as well.
Games made with RE Engine
https://en.wikipedia.org/wiki/RE_Engine