this post was submitted on 14 Sep 2023
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My background is in telecommunications (the technical side of video production), so I know that 30fps is (or was?) considered the standard for a lot of video. TV and movies don’t seem choppy when I watch them, so why does doubling the frame rate seem to matter so much when it comes to games? Reviewers mention it constantly, and I don’t understand why.

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[–] mattreb@feddit.it 13 points 1 year ago* (last edited 1 year ago)

Tv and movies don't look choppy because the shutter speed of the camera smooth out the movement with motion blur. Motion blur in games is instead just simulated and not as effective.

Also as someone else have said a game is interactive and input latency can be as high as 3 frames, which at 30fps would be 1/10s and can be perceived....