this post was submitted on 02 Jul 2025
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Stop Killing Games

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[EU/UK] Stop Killing Games:

The consumer movement to stop game publishers from destroying older games with kill switches.

The goal is to reach 1 million signatures in the EU so that the european parliament will respond to the initiative that then leads to regulation that requires end-of-life plans for games to stay playable.


UK Petition

EU Petition


SKG Website

Mastodon

Discord

List of Actions taken


Progress Tracker:

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UK Final Day 14/7/2025

EU Final Day: 31/7/2025.


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UK has made it! (sh.itjust.works)
submitted 4 days ago* (last edited 4 days ago) by RmDebArc_5@sh.itjust.works to c/skg@lemmy.dbzer0.com
 

Please support the initiative of Stop Killing Games!

EU Petition

UK Petition

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[–] derpgon@programming.dev 11 points 4 days ago* (last edited 4 days ago) (6 children)

EU at 873k out of 1m, we can do it! Fuck those misinformation spreader cough cough like PirateSoftware

[–] joshcodes@programming.dev 5 points 3 days ago* (last edited 3 days ago) (4 children)

What'd Pirate do?

Edit: search terms were 'pirate software kill games' and found a pretty good article. https://timesofindia.indiatimes.com/sports/esports/news/what-is-going-on-with-pirate-software-and-stop-killing-games/articleshow/122207917.cms

From watching the first 5 minutes of the first video: Thor is saying game developers can't be forced to share their server code with gamers, even though Valve does it. Terrible argument. It's a solved problem, also it has to be distributable so they can manage servers across the planet.

Edit 2: "We might miss out on some cool games that we won't be otherwise able to have if live service is a removed practice" is a legitimate argument. Can games be reengineered so that this isn't the case? Should developers be forced into making it that way? I might watch some criticism videos after work. I think there's points on both sides but it seems really easy to clarify what Thor wants clarified. Personally I don't think what's on the SDK website would be what gets put into legislation but if he really wants it clarified that's easy.

[–] derpgon@programming.dev 3 points 3 days ago (1 children)

Yes, he has some good points that I agree with - like the bot takeover, and some other ones. However, he is a narcissist and know-it-all. He took SKG to the extreme, assumed it will be reality, and then bashed it to end. That is not how you do it. And you don't say "eat my whole ass" to someone trying to keep games playable after sunset - especially as a gamer and a game developer. It is not a law, it is an incentive to show support and let legislators handle it, so they know we want it. The guy is not a lawmaker, he is a YouTuber and a gamer, ofc it is not gonna be worded like law.

[–] joshcodes@programming.dev 1 points 2 days ago

Yeah, at my work we have a legal department who does all the lawyer writing, but as a cyber analyst I have to do analyst writing. We don't conflate the two, I never write legal stuff and would never try. They don't pretend to understand technical stuff and wouldn't bother trying. No random youtuber would be capable of writing law, except maybe legal eagle?

I had a think about some of the 'licensed content has to go away after x years' which he talked about with the cars in the Crew. Before live service was possible, there were similar deals to put content in games. Think GTA etc. What licensing model was used there and why can't it be used today. His arguments assume you know nothing about the industry and take things at face value. They also assume that it's a binary situation. Not a fan of that kind of thinking personally.

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