this post was submitted on 06 Jul 2025
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[–] SheeEttin@lemmy.zip -4 points 6 days ago (16 children)

"That stuff" is often core to the game. Any anti-cheat library, for example. On the client site, libraries like physx, bink video, and others are all proprietary and must be replaced and tested before it can be released in a working state. Few companies would release a non-functional game and let reviewers drag them through the mud for it.

[–] Sconrad122@lemmy.world 23 points 6 days ago (13 children)

So you're telling me that this could disrupt the anti-cheat industry, which is currently responsible for a lot of the Windows platform lock in the gaming industry and is tied to a lot of potential security vulnerabilities because it goes to a much higher level of privilege than a reasonable user would expect a game to need? I already wish I was in the right geographic area to sign, you don't need to sell me on it twice!

[–] mang0@lemmy.zip -1 points 6 days ago (12 children)

Anti-cheat is a necessary evil for competitive online games. No one wants to play a game against cheaters since they typically have an unfair advantage. If you can't combat cheating then you might as well not make the game since no one will want to play it. Fine by me since I don't care for such games but I could imagine people who like playing them might prefer to play against as few cheaters as possible. What are the alternatives?

[–] dovahking@lemmy.world 3 points 6 days ago

Battlefield and cod have cheaters running rampant in their official servers despite using anti cheats. They could employ a team to monitor cheating reported by players. But clearly they just don't want to expend resources to combat that.

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