this post was submitted on 15 Sep 2023
2126 points (99.0% liked)
Technology
59211 readers
3499 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
It's based on downloads. Of course those are easy to track. Outrage exists because people hate change. I get that, but it still isnt unreasonable.
It's NOT based on downloads. Where are you even getting your info from?
"We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share." - https://blog.unity.com/news/plan-pricing-and-packaging-updates
Here's the FIRST sentence of your link
Here's the details of how the plan will work a few paragraphs down, again from your link
If that wasn't clear enough, here's the pricing table. Notice what it refers to? Hint: It's not downloads
Which is based on downloads.
Source that's not you pulling it out of your ass? Because your own link disagrees with you
It says so right there. The license is based on installs which will be tracked via downloads:
"We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user.
Nobody here is arguing from direct information, just implications of vague statements. Here's where they spell it out in more detail:
https://forum.unity.com/threads/unity-plan-pricing-and-packaging-updates.1482750/
Note the update there. They completely walked back their previous answer:
Which has lead to a lot of confusion. It seems like their "proprietary data model" is focused on another point, which is preventing install spamming. Or maybe it's also about reinstalls, even though they "don't receive end-player information" so that was impossible a few days ago.
Well, I am just going by what their own official statement is:
"We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed."
https://blog.unity.com/news/plan-pricing-and-packaging-updates
But the link that you sent indeed sounds a lot more vague. It'd be a major mistake on their part if they are not going to be transparant on how they are going to do the counting.