this post was submitted on 07 Jul 2025
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None of this is ever about the game part of the game. Fuck entirely off with pearl-clutching over content. This is about a business model. I want people to sell the most addictive, transgressive, customizable bullshit you can imagine, so long as it is either a product or a service. Like anything else you buy. Imaginary shit inside a video game is neither.
You can insist, 'but it's new!,' except it's already in your game. You're looking at it, on someone else's character. This is a dividing line where Oblivion's infamous horse armor is completely above-board. It was a hundred kilobytes of not much, but it was unambiguously an expansion. You, the human being, received a file you did not have before. Not just permission to say your guy had what anyone else could already wear.
This business model reduces the game part of the game to bait on this hook. Whatever people want, or can be made to want, is dangled at ten bucks a pop, fifty items at a time. Eough rubes get gouged for hundreds or thousands of dollars, such that the total revenue exceeds what the studio would get, even if they sold everybody the full-price game three separate times.
I care about those victims. You delight in their exploitation.
Nothing short of banning the abuse would work. We're talking about game designers. Manipulating people into enjoying certain behaviors is literally their job. People finally recognized lootboxes are bad - so they sold gave away the boxes and sold keys. Or sold gems. Or insisted it's just cosmetics. Or-- none of it's fucking different! It's all the same shit! You're all being dragged against the grindstone, using the same tricks that make games fun in the first place. The whole product is an excuse to keep grinding away at you until you decide to open your wallet and look away.
If you want to say that certain types of business models, like paying for RNG where you don't know what you're buying, are predatory, I would be with you on that.
But your extreme hardline stance of "nothing should cost money ever" is not a reasonable place to draw the line. At least some of what you're railing against should be perfectly fine.
Nothing inside a video game. That part is not optional. I've dealt with too many cranks who see me arguing - JUST SELL GAMES - and then go 'you want it for free!' No, folks, you want it for free. You want to play endlessly-updated games, 'subsidized by teenage hormones.' You imagine that you would never be taken for ungodly sums of money.
Even if you're right, you're counting on other people being taken for all the money you're not paying, and more. That's what it means, when this abuse makes more money.
Predatory abuse is inseparable from this business model. Maximum revenue comes from addiction and frustration. You can be made to want whatever bullshit they're allowed to push. That's how games work. They mechanically convince you to value arbitrary nonsense.
edit: oh shit, I thought I hit submit on this five hours ago.
I do want updated games, yes. My favorite games wouldn't be my favorite games if 1.0 was all we ever got.
Some games have predatory models, and I do oppose that. But only when it actually is predatory. I take issue with how you're trying to say nothing should ever be sold, even when what's being sold is perfectly fair.
I take issue with how you're still lying about what I said. 'Things being sold' is my entire drive. Did you miss it, in all caps? The problem is this farce of charging real money for permission to use what's already in a game you already paid for.
Games were updated before this nonsense was possible. This business model is only like fifteen years old. Unreal Tournament '99 had updates and new content for years, because people kept buying the game.
I'm not missing, I'm saying that your hardline stance against things being sold isn't reasonable.
You're repeatedly misrepresenting my stance after several clear and specific corrections.
You said "Nothing inside a video game should cost real money". Those are your words. If you want to claim that your stance is actually something else, why did you say those words?
And you keep pretending I said "nothing should ever be sold." Or “nothing should cost money ever.”
Do you need a diagram?
If nothing costs money, nothing is sold. Are you trying to play dumb here?
I'd sound less hostile if you didn't need this explained five separate times.
And it's not incidental, because you are now that crank, insisting "you don’t seem to want anyone to get paid to make [content]."
Stop fucking that strawman.
I know what you said, and I know we're on the same page because we've been talking about concrete examples where you say the DLC shouldn't be allowed to be sold. I don't know why you're up here trying to play some silly semantics games.
The DLC is content in the video game.
That's why you can see it, even if you haven't paid for it.
Welcome to the conversation.
For the love of god, do not make me rub your nose in this a seventh time.
Yes, I know how DLC works. And I disagree with your blanket opposition to all DLC ever.
Horse armor was above-board, relative to this.
I keep telling you the precise shape of the problem, and you keep going 'yeah, something else.'
I'm done playing your weird word games. We've been talking about a concrete example, one where you say this example is pReDaToRy simply because it involves DLC, and I take issue with you drawing that line. You can't pretend you're actually saying something else at the same time.
I have repeatedly, specifically, and explicitly pointed out this is a lie.
You don't care.
You don't get to sneer about a word choice I've told you over and over that I did not use, in the context you're sneering about.