653
Microsoft - keep your filthy hands off Valve, leak shows MSFT would buy Valve
(www.gamingonlinux.com)
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME
away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.
This page can be subscribed to via RSS.
Original /r/linux_gaming pengwing by uoou.
WWW:
Discord:
IRC:
Matrix:
Telegram:
Valve was founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington.
You have no idea how this works.
Gabe Newell quit working for Microsoft before Windows 3.0 was released. Valve is an employee-owned private company, Gabe Newell ensured that even after his passing, Valve stays true to their roots as long as there's the majority of employees sharing his ideals.
No, that's not how it works. You have no idea how valves shares are spread out and neither does anyone else outside the company. Just because Valve employees own shares does not mean their votes are all equal, in fact they almost certainly aren't.
Their text book is publicly available, so I disagree.
@LoafyLemon @boo @ono @DrVortex @rambaroo what book?
https://www.valvesoftware.com/en/publications
Employee owned businesses are something else, Valve is just a regular privately owned business, one that the owner works for and takes a salary from.
Employee owned businesses are owned by all of the employees, collectively, with a slightly more democratic decision making process. The CEO still makes the decisions, but employees have a right to have their input heard as shareholders. With Valve, Gabe has the final say on everything.
@TWeaK @LoafyLemon it’s not a co-op. Still, that would be an interesting business model in the gaming space. I think people would be down to support something really alternative. I’m tired of MS and apple and all these business that are still stuck in old school business mindset.
Co-ops are owned by a community, eg customers can be members. Employee owned businesses are just owned by the employees. It's a relatively new thing, however where it's being implemented in the UK it's more of a tax fiddle - the business owner gets their business to buy itself from themselves, then the owner gets zero capital gains tax. If you sell a business for £25 million, you save on a £5 million tax bill. It's great for people looking to get their investment out of a cash-rich business.
It's still a pretty good idea, but I'm not holding my breath to see the range of companies adopting Employee Owned practice actually pass on all of the benefits to their employees.
Either way though I'm fine with Valve being a private business, at the bare minimum it retains the opportunity of being better than a publicly traded company. Also, it's not like video games are some essential service that really belongs under social ownership.
@TWeaK I’m a little confused about the overall post and the UK position since we are talking about an American company but yes, alternative business models are needed. Thank you for contributing.
The UK example was more about their method of transitioning from private ownership to employee ownership, basically me going on a tangent to say that it isn't always all great. However the nature of the different types of business ownership is consistent everywhere, more or less.
Valve is up there at private ownership, not employee ownership. Arguably employee or co-op ownership might be better, but I'm just happy it's not public.
Like you say, a co-op business in the game space would be interesting. Something like a mutual insurance company, where the customers also own shares in the business.