this post was submitted on 07 Jun 2023
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[–] Eijolend@feddit.de 1 points 1 year ago* (last edited 1 year ago) (2 children)

I quite like Nova Luna as a game that everyone can play, but that has a fierce optimization aspect, if you are into that.

I was pleasantly surprised by Lost Ruins of Arnak - I don't think there is any other game that has this combination of worker placement and deck building. I was a bit worried how the very low number of turns would interact with the deck building elements (generally cycling through the deck very often is expected in that genre), but it works surprsingly well!

[–] mushy@beehaw.org 2 points 1 year ago (1 children)

You should check out Framework too if you liked Nova Luna. I found it a little easier to understand visually.

[–] Eijolend@feddit.de 3 points 1 year ago (1 children)

Thanks for pointing that out to me. I didn't know they made another game using a similar mechanic. I will certainly check it out!

[–] birki@feddit.de 2 points 1 year ago (1 children)

Uwe rosenberg made 3, nova luna, sagani and framework, i didn‘t like nova luna but think sagani is good (have not played framework)

[–] confusedbunny@oldbytes.space 2 points 1 year ago

@birki @Eijolend Sagani is on Yucata if you want to try it out.

[–] dpunked@feddit.de 0 points 1 year ago (1 children)

We sadly did not like Arnak, it felt a lot like min/maxing from turn one. We had a couple of 2 and 3 player sessions but none was very convincing.

[–] Eijolend@feddit.de 2 points 1 year ago

Oh yeah it is certainly a bit on the dry optimization side of things. I haven't played it enough to be certain, but it definitely feels like there is some degree of snowballing going on depending on how your first few turns went.