this post was submitted on 23 Sep 2023
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Starbreeze insists it is "working hard" to keep servers online after Payday 3 players endured a second consecutive evening of disruption.

After a three-day early access period for some players, Payday 3 released on 21st September, but players have struggled to get online at peak times due to continuing server issues that have shutdown matchmaking, making it impossible to play the always-online heist shooter.

On launch day, Starbreeze took to its social media accounts to admit that it was "currently experiencing slow matchmaking" and was "investigating and working on a solution".

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[–] Pxtl@lemmy.ca 24 points 1 year ago (2 children)

P2P and player-owned dedicated servers need to come back. This "everything runs on the cloud" stuff is so bad on so many levels.

[–] orca@orcas.enjoying.yachts 13 points 1 year ago (1 children)

It also means players get rugpulled whenever the suits decide the game is no longer worth maintaining.

[–] mindbleach@sh.itjust.works 10 points 1 year ago

Seriously, it's a four-player game. Not some MMO clusterfuck. Not an arena shooter bragging about 128 codblops on a single map, like it's Stand On Nuketown. You need matchmaking - you want anticheat - you'll do some DRM bullshit. Other than that you should want to offload bandwidth and latency to your players. They're all on the same team!