this post was submitted on 01 Oct 2023
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It must depend on the game.
I played a lot of WoW and healing/tanking required a completely different mindset and tracking of far more variables than DPS did. I think most people had tons of respect for tanks and healers, particularly good ones.
That depends on your mindset too. Someone playing a rogue for bignumberdpslol is not playing the same role as a dps warrior/paladin who keep taunt and a sword/board swap bound so they can save a pull at their own expense instead of using vanish/feign and the rest of the group is fucked, or a caster that keeps an eye on the other squishies and is fully prepared to throw out all the help they can in case someone gets aggro for some reason.
Knowing how to use your class to control a fight properly is not exclusive to tanks or healers, but it is necessary.
In ESO, it was the same when I used to play it. DPS was mostly about ability rotation and not standing in stupid. Healing was more intense and tanking was literally managing the entire fight
That's my experience in Overwatch. I just can't play DPS for shit; tank is usually fine depending on the character.
I always feel so helpless and don't really know what to do even though my responsibilities are literally halved since I don't have to keep an eye out for healing my mates. But I'm happy as can be playing support characters and having to micro-manage both out health bars as well as the enemy health bars lol
I feel you. Playing Lifeweaver a lot, and it's just so much fun.
It sure feels like that sometimes
BTW, is there an OW community on Lemmy yet?
Balancing heals, aggro, positioning, and DPS if no one is failing bad. But it's epic to carry a team when they seem to want to suicide every chance they get.