You mean the generated anime scene stuff? Those DO use sketch frames made by a real artist who then uses AI to combine t he em into animation!
AI may be a crapshoot but it loves being given physical guidance. Don't tell it to draw a person, sketch a person and then tell the AI to turn that into a person.
Basic photoshop skills do work wonders. The better you are at art, the happier the AI will be to co-operate.
(Source: I do earn a small amount helping fix AI generated art and frequently get asked to doodle up base material)
No, I don't think I've seen that one unless it's the corridor crew one, which to be fair still had a ton of work- but, no traditional animation though.
I mean photorealistic stuff. And while it's still not exactly at the same level of quality a studio can produce, the rate at which it's progressing is jawdropping. It's already rough getting an artistic job at a studio; in five years from now I'd be surprised if those jobs aren't at least halved thanks to AI. Because as you said, AI cooperates really well.
For me it means I can do something myself instead of needing help which I won't get because I am not going to pay someone to do it. So instead of making my own web series I've passed up on the idea. Now I can because the mental and creative blocks I had have been resolved by talking to an AI that will help me develop the look of my character.
That's not really unique, is it. Tech has always been working to increase output for a given unit of work or money. Animators used to sketch and record every frame. Then famous animators made key frames and outsourced 80% to sweatshops. Now you can animate scenes by layer and by object on your computer. I do have concerns about nefarious use (regarding both material and employment replacement) but this isn't a distinct AI issue, it's a normal greed issue with a new scapegoat
You mean the generated anime scene stuff? Those DO use sketch frames made by a real artist who then uses AI to combine t he em into animation!
AI may be a crapshoot but it loves being given physical guidance. Don't tell it to draw a person, sketch a person and then tell the AI to turn that into a person.
Basic photoshop skills do work wonders. The better you are at art, the happier the AI will be to co-operate.
(Source: I do earn a small amount helping fix AI generated art and frequently get asked to doodle up base material)
It's an invaluable tool for artists. It gets my vision out.
No, I don't think I've seen that one unless it's the corridor crew one, which to be fair still had a ton of work- but, no traditional animation though.
I mean photorealistic stuff. And while it's still not exactly at the same level of quality a studio can produce, the rate at which it's progressing is jawdropping. It's already rough getting an artistic job at a studio; in five years from now I'd be surprised if those jobs aren't at least halved thanks to AI. Because as you said, AI cooperates really well.
For me it means I can do something myself instead of needing help which I won't get because I am not going to pay someone to do it. So instead of making my own web series I've passed up on the idea. Now I can because the mental and creative blocks I had have been resolved by talking to an AI that will help me develop the look of my character.
That's not really unique, is it. Tech has always been working to increase output for a given unit of work or money. Animators used to sketch and record every frame. Then famous animators made key frames and outsourced 80% to sweatshops. Now you can animate scenes by layer and by object on your computer. I do have concerns about nefarious use (regarding both material and employment replacement) but this isn't a distinct AI issue, it's a normal greed issue with a new scapegoat