this post was submitted on 09 Jul 2023
59 points (100.0% liked)
RetroGaming
19617 readers
318 users here now
Vintage gaming community.
Rules:
- Be kind.
- No spam or soliciting for money.
- No racism or other bigotry allowed.
- Obviously nothing illegal.
If you see these please report them.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Ooh, great question! Super Metroid is one for me too. I love metroidvanias now, and really enjoyed the nonlinear / exploration elements of Super Mario World, but I didn't play a proper metroidvania until my teens. I think I'd take CV:SotN over Super Metroid, but I bet I'd have been more than happy with either.
I wish I grew up with some OG gameboy RPGs. Final Fantasy Legend, Dragon Warrior Monsters, Crystalis. They were just a bit too far before my time for me to get much exposure when I would have liked them best, so I don't have any real nostalgia, but in revisiting old games I've always been drawn to those.
I went back and played (and beat) Super Metroid finally a few years ago. It was an amazing experience that I'm sorry I missed out on as a kid, but I don't think I would have had the patience to beat it then. I ended up on a Metroid binge after that. Played the Samus Returns remake and Dread, and am currently playing the Prime remake. I think Metroid has been stuck in niche consoles for so long a lot of folks haven't been exposed so I appreciate the remakes.
The first time played Super Metroid, it was after I played Fusion and Zero Mission, and I was actually rather unimpressed by it, despite it being basically a platinum standard for 2D metroidvanias.
It was only later, after playing various romhacks including randomizers and getting much more accustomed to the game engine and the sheer number of possibilities afforded by various speed tricks and sequence-breaking techniques, that I gradually realized why it's held in such high regard. The game is...neat, if you simply play through it once. But the more you learn about it the more you can do with it and the more fascinating it becomes. There is a seemingly infinite depth to it, which is not at all obvious on a first playthrough. In fact, some of it appears to be accidental, possibly game design bugs on the programmers' part, yet somehow such imperfects have made it even more of a masterpiece.
I think there's something to be said that there's a certain level of intellectual maturity that's needed to truly enjoy these games.
I grew up with NES Metroid, and despite having read the manual many times over, as a kid I never made sense of the game. I could play it, I could insert the Justin Bailey code, I could move around and do stuff, but I never truly understood what I was meant to do. I stumbled into Tourian one day and promptly got pwned by metroids, and then I never found my way back until I was an adult.
The second metroidvania game I played was Castlevania: Harmony of Dissonance. Maybe it's an easier game -- it's certainly less confusingly open-ended than Metroid 1 -- but I absolutely loved the experience. I deeply appreciated the narrative journey of being trapped in this castle, full of weirdness and twisty passages that were slightly off from each other, having the mid-game bombshell dropped on me, and piecing together a mystery until I was able to find out what was going on. I played it all night, and in a story I like to tell people, the morning after I beat it (and finally got the best ending), as the sun came out, I put on the Aloha de Chocobo music from Final Fantasy IX and it was the most glorious feeling. But this depended on me understanding that I was immersed in a maze, and understanding what I needed to do to find my way out of the maze.
And I've been enjoying this genre since.
That sounds like an amazing experience haha. I have some fond memories like that with these games too.
I think in my case, the narrative isn't the main thing I enjoy about metroidvanias - rewarding exploration is what I really love. Though I didn't play a true metroidvania until I was into my teens, some of my favorite games before that were exploration-focused platformers and (simple) RPGs.
I probably would have been frustrated and given up with my favorite metroidvanias if I had played any too young, but 8-12ish would have hit that nostalgia + enjoyment sweet spot. But hey, even without any early nostalgia I can still love them :)
I was fortunate to own Crystalis when I was young, but didn't actually beat it until I was a teenager. The GBC port was supposedly bad. Never played it. But the NES game is criminally not well known.
That's awesome! I've only ever heard of Crystalis in the context of games that flew under the radar, I don't think many people can say they actually owned it. Too bad the GBC port isn't great.