this post was submitted on 09 Jul 2023
222 points (100.0% liked)
Gaming
19961 readers
5 users here now
Sub for any gaming related content!
Rules:
- 1: No spam or advertising. This basically means no linking to your own content on blogs, YouTube, Twitch, etc.
- 2: No bigotry or gatekeeping. This should be obvious, but neither of those things will be tolerated. This goes for linked content too; if the site has some heavy "anti-woke" energy, you probably shouldn't be posting it here.
- 3: No untagged game spoilers. If the game was recently released or not released at all yet, use the Spoiler tag (the little ⚠️ button) in the body text, and avoid typing spoilers in the title. It should also be avoided to openly talk about major story spoilers, even in old games.
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Yeah! My first several settlements took a long time until I figured out some very minor adjustments. I'm completing settlements in a fraction of the time that I was on my first couple and am beginning to learn my resource priority, but there's still room for improvement. As I said, I'm totally still playing on pioneer mode 'cause it feels cozy and exactly what I wanted.
In my first few settlements, I totally snowballed out of control before reaching the victory conditions. There's been a couple lately that feel like I achieved victory as soon as my resources allowed, so it was pretty satisfying crossing that threshold for the first time! I had a pretty brutal multiplier (double the yearly hostility increase, but hostility decreases by xxx when a villager dies) in that playthrough and had I waited another storm, I may not have survived.
I have a few very basic early game hints that I overlooked. I will say that the tutorial did an incredible job at drastically overhyping the danger of 'dangerous groves' by making them seem like "final battle" that is "too dangerous" to enter.
I decided to spoiler further beginners information, but all tips are fairly basic and would be learned in probably less than 5-10 settlements.
'When to' dangerous grove and an embarkment supply tip to make it easier
Pay attention to what dangerous groves require and figure out what embarkment supplies may help youConcerning planks/bricks/fabric, gears, and your warehouses.
Rush planks and build whatever star improving plank/brick/fabric buildings you can ASAP, in the order that makes the most sense or addresses your biggest shortage. Priority number one should be getting the most out of these. It might not seem big, but two and three star buildings makes less go further. Feel free to build a second warehouse ASAP in your first dangerous grove and abuse them for other resource caches. Gears that are spent can always(? - pending level handicaps) be recovered by destroying a building that uses one, including warehouses.The last tip concerns when to build a specific, valuable early-game building, which opens a lot of strategy options.
Trading outposts are extremely cheap (5 logs?) and should always be built ASAP. I always throw it up as soon as I have my first grove room. I wont say much more, but explore what it opens up and which shortages it can address.