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insanity rule (lemmy.zip)
submitted 9 months ago by nave@lemmy.zip to c/196@lemmy.blahaj.zone
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[-] atlasraven31@lemm.ee 78 points 9 months ago

Arrggh, you can pay and sail the high seas too.

[-] princessnorah@lemmy.blahaj.zone 27 points 9 months ago

No one makes demos for their games anymore. I’m not gambling on whether I’m gonna like a game with the cost of AAA titles these days. Piracy is amazingly handy for that.

[-] narshee@iusearchlinux.fyi 8 points 9 months ago

That is the number 1 reason for me too. Although steam solves this problem partially with their return policy. But I don't want to pay the price upfront everytime, so I resolve to piracy until I know if I want to buy the game.

[-] Akagigahara@lemmy.world 12 points 9 months ago

I'd almost agree. Steam is great with it's return policy, but only really by comparison. The 14 days is definitely plenty of time, but 2h is not a lot for quite a few, and especially the expensive, games.

[-] princessnorah@lemmy.blahaj.zone 2 points 8 months ago

I want ~10 hours to make a call personally. If I can’t make it out of the character creator and tutorial stage then it’s not enough time.

[-] Swedneck@discuss.tchncs.de 1 points 8 months ago

it's a bit of a shit situation because i can't really come up with a way to decide how long the free return window should be on a per-game basis, surely if you make it depend on the game's standard playtime they'll just make the main quest 30 minutes long and make all the actual content side quests

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this post was submitted on 11 Oct 2023
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