this post was submitted on 16 Oct 2023
788 points (98.0% liked)
Asklemmy
43944 readers
550 users here now
A loosely moderated place to ask open-ended questions
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Spec Ops: The Line
It's story is based on Heart of Darkness, the same book Apocalypse Now was based on, so they share some commonalities.
Gameplay wise it's a pretty standard 3rd person cover shooter, nothing really memorable.
But man that game fucks with your head and expectations of a shooter. While you mow down hordes of fellow American soldiers who have gone AWOL with their commander, the tone of the game constantly shifts ever so slightly. You lose people from your team, you get to be more and more vengeful and violent. And at first you think nothing of it, because that's almost every shooter I've played.
But they let you see yourself in a mirror, so to say.
I think the first time it really hit me was when on one of the loading screen tooltips, that usually said stuff like "You can throw grenades back." or "Flank your enemies." it just said "Do you feel like a hero yet?". Felt like I'd been punched in the gut. It gets more and more intense from there and I can't really describe it all, because it's been a decade or so and it was mostly the sum of a lot of smaller things.
I know some people called it corny and pretentious but it really stuck with me.
It’s a shame about the game’s uninspiring name and generic box art. Probably kept a lot of people from playing it. I only played it on a recommendation like yours.
I think a lot of the genericness is part of it.
It's supposed to feel like every other game, until it doesn't. The name, the plot, the art, the genetic cover shooter gameplay. It's even got Nolan North voicing the main character.
I think the first time I noticed something was amiss was when some civilian darted out in front of me and I riddled her with bullets. No red X's, no "do not kill civilians" messages. Just the game silently going "well, I won't tell if you don't..."
That game is probably one of the best mind-fucks in gaming. The white phosphorous scene for me was so powerful that I immediately went into Youtube and looked up how other streamers reacted to it.
Something I don't often see people talking about this game is the ending, which probably had the largest effect on me of any game I've ever played.
spoiler
Before I played Spec Ops: The Line, I was staunchly against suicide in all instances.The ending puts you in a situation where you've more or less committed genocide (or at least horrifying war crimes), for ultimately no real cause. There's no solution to make amends, you can't undo what you've done.
It then puts you in a position where you can effectively choose to commit suicide.
If given the choice, most people would go back in time and kill hitler. But what if you WERE hitler, and suddenly realized the true implications of your actions. You were responsible for the torture and murder of millions on innocent people, actions that are impossible to forgive. Would the moral and ethical action be to kill yourself? Even if doing so wouldn't prevent further death or harm to others?
That ending made me rethink my stance on suicide, the topic is far more complicated than I used to think it was. To this day, every now and again, I still think about the choice at that ending.
Why should I believe you? You're Hitler!
I watched my roommate play that game, and we just sat there in stunned silence.