this post was submitted on 17 Oct 2023
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Video Game Art

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Video games are not mere time killers. They are albums of sound, aesthetics, animation and narrative.

This community is in appreciation of that. Screenshots, fanart, animations, gameplay clips. It is all welcome here.

The one common thread should be an eye for the aesthetic. This is not a place to discuss mechanics or stats, but to show off simply the artistic, expressed through the video game medium.

  1. All rules of the parent instance apply. That is, sopuli.xyz
  2. Include the name of the game your post is associated with in the post title.
  3. If your post is fanart, include a link to the artist in post body, if you can. You may also ping @saucechan@ani.social to have it attempt to find the source for you, and provide it in a comment.
  4. MARK ANY TEXT SPOILERS, as for art, do not post content that outright spoils key moments of a games narrative. Content that can only be understood with the context of having played the game, is ok.
  5. No generative AI art.

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What's a game that made a visual or musical impression on you? Or maybe it had a story that has stayed with you for years.

Share your favourites, maybe post a screenshot to the community? Generate some engagement :D

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[–] Land_Strider@lemmy.world 4 points 1 year ago

Disco Elysium is the better game probably, but since it is talked about a lot (rightfully so), I'll go with the similar game I played previous to it:

Tyranny

It is the same genre with Disco Elysium (C-RPG or Isometric RPG, whatever you want to call) with also combat on top of it. Set in a bronze-age kind of time. A lot of choices that matter so as much to block whole maps and events completely if one is chosen over the other. A lot of "main paths" that can be gone on. Both positive and negative (favor and wrath) development with factions, faction leaders, companions, etc. that can affect the game and the outcomes. Great main and side cations with quite good stories behind. Combat can take place a lot of time and the game offers deep combat builds, but overall combat is pretty dull imo.

Going beyond the introduction of the game, in my opinion Tyranny has a very rare story in gaming: The evil has already won, and a tyrant-god rules the world now. You are just a lackey with middle-management status (Fatebinder, some kind of an on-field representer of the prophet/primary judge of the tyrant ruler) that judges whether act happen in accord with the will of the tyrant or not.

Real hard decisions to be made in the game. Some Obsidian humor in it. Overall not a feel-good game, like Disco Elysium. Way better soundtrack in my opinion.