this post was submitted on 19 Oct 2023
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[–] hperrin@lemmy.world 32 points 11 months ago (2 children)

Depending on how it’s done, it could make the game better or worse, just like any other tool. I imagine there will be a lot of growing pains as devs figure out what works and what doesn’t.

[–] CIA_chatbot@lemmy.world 16 points 11 months ago (1 children)

I could see an mmo using it for small random side quest generation where any npc could give you a quest tailored to the character. That kind of stuff would go along way to make big open worlds more “living”

[–] andrew_bidlaw@sh.itjust.works 5 points 11 months ago (1 children)

Does that need an AI or just a well adjusted automated generation?

[–] Maestro@kbin.social 22 points 11 months ago (1 children)

It's the same thing. AI is not some magic pixie dust.

[–] andrew_bidlaw@sh.itjust.works 1 points 11 months ago

ML models 'learn' by generating non-human-readable arrays of weights, that's a little pixie-dusty. But it's use there is narrow, in a supporting role. My comment was about the core 'making radiant quests feel tailored to you' thing. It woulf still be a set of tables with fillable blanks, it's structure and content decided by humans with a little random or maybe AI-gen content dropped here and there to add variety. Otherwise it won't communicate the resulting quest to the system.

[–] rockerface@lemm.ee 5 points 11 months ago

As a developer (not of games, but still), I would actually be interested in a tool that can generate simple code snippets for me to correct and assemble into a more complex system. But yeah, as you said, there will be growing pains as everyone figures out the optimal use cases for AI in development