this post was submitted on 31 Oct 2023
214 points (93.9% liked)

Games

16751 readers
519 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Renacles@discuss.tchncs.de 17 points 1 year ago (2 children)

But we are talking about design decisions here, it would be micromanagement if he was getting in the middle of how things are done, not the end result.

[–] woelkchen@lemmy.world 16 points 1 year ago (1 children)

But we are talking about design decisions here

Not every single piece of design should require signing off by a single person, though, not in large teams. If you look at interviews from Nintendo studios or 2nd party developers how Miyamoto oversees game development, it's more like pointing out which game mechanics he things work better and should be emphasized and otherwise he's super hands off and for the most part it's to the benefit of Nintendo games.

[–] Renacles@discuss.tchncs.de 1 points 1 year ago* (last edited 1 year ago)

Read the article carefully though, it's mostly trying to be inflammatory. It seems ideas outside of what Bethesda usually does end up having to go through Todd because he is good at putting himself in the end user's shoes even if he doesn't want to be the guy with the final say in everything.

It seems more like something that happened over time as they became successful.

[–] Sylvartas@lemmy.world 8 points 1 year ago (1 children)

On big projects like this, the game director isn't also the lead game designer. Or at least they shouldn't. That's the whole point of having these 2 positions in the first place

[–] aksdb@feddit.de 8 points 1 year ago (1 children)

It doesn't sound like he's designing. He's only (dis)approving the designers work.

[–] Sylvartas@lemmy.world 6 points 1 year ago

Yeah tbh the article doesn't really help to determine how much he's micromanaging but that's basically where the issue lies. According to the example in the article it does sound like he's stepping on the art director's boundaries regarding creatures design though