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Gamedev and linux (treebrary.pone.social)
submitted 8 months ago* (last edited 8 months ago) by uis@lemmy.world to c/linux@lemmy.ml
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[-] Ottomateeverything@lemmy.world 13 points 8 months ago

If you're an engine developer, it's a reasonably common problem.

If you're a game developer using a cross platform engine, it's pretty uncommon, as the engine developer has already accounted for most of it.

If you're somewhere in the middle, it's probably somewhere in the middle.

It surprises me how many indie devs avoid some of the higher level / more popular engines for this reason alone. But I assume they just must enjoy that sort of stuff much more than I.

[-] moon_matter@kbin.social 7 points 8 months ago* (last edited 8 months ago)

It surprises me how many indie devs avoid some of the higher level / more popular engines for this reason alone. But I assume they just must enjoy that sort of stuff much more than I.

The problem with indie devs is purely a lack of knowledge and resources. They don't feel comfortable testing and packaging binaries for distribution on Linux. A decent number of them are also self-taught and actually have almost no exposure to desktop Linux at all. So it's actually a much higher hurdle than you think.

this post was submitted on 01 Nov 2023
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